stellaris utopian abundance. My faction unity halves when I equip utopian abundance instead of just the regular decent conditions. stellaris utopian abundance

 
My faction unity halves when I equip utopian abundance instead of just the regular decent conditionsstellaris utopian abundance The setup isnt good though, you would have massive unemployment, need to throw in a bunch of rank2 trade-centers (each giving 11 jobs) instead of the luxury housing, unless you are on utopian abundance standard of living

Thread starter Bezborg; Start date Aug 20, 2021; Jump to latest Follow Reply Menu We have updated our. Turn it into another lab world or Forge world. In our world people tend to migrate towards countries or areas with higher standards of living so why not in stellaris. They should have a policy or decision to place robots lower in priority than organics, regardless of whether you run utopian abundance or not. But unemployed pop will produce unity and research point ? This is ridiculus compared to academic previlage. The expansion was accompanied by the free 1. 34 Other resources barely changed (0. I have default species rights set to utopian abundance. Egalitarian empires are gonna want to do Shared burdens, social welfare or utopian abundance. Originally posted by Champin Playr: There is really no reason to make lower abundance if you can make higher. Conquer other races and take them as slaves. 4 Upkeep +5% Happiness;. 2% job output and Trade Value) and nearly twice the trade value (on average) for +10% CoG upkeep - literally Utopian Abundance but cheaper. Stack all -% upkeep on your Utopian pops to make them much more useful. The only reason is maybe a role play. While researchers will cost a little over twice as many CG's to support as an unemployed Utopian Abundance pop, they actually produce well over three time as much research. Shared Burdens the living standard: Half-assed Utopian Abundance. There is absolutely no in-game indication that the pops are being any more decadent than normal beyond the name and flavor text of the civic. My main species is set to Utopian Abundance, but even though there are more pops than jobs, they aren't becoming unemployed because my slaves are taking domestic servitude jobs instead of working in. if you don't believe me, look at utopian abundance: 1CG per month for ruler pops, 1CG per month for specialist pops, 1CG per month for worker pops. Not chemical bliss bad, but still terrible in most situations. 5 if I got it right this time. This is a natural part of the genie-coefficient dynamics of social upheaval, I think maintaining slaves while living on utopian abundance should be extremely unstable. yes the rubricator is awesome. So it can be challenging to outweigh the miserable slaves if they are not nerve stapled. 3 extra trade income. ok but what if every utopian pop buffed the others. And of course a fleet becomes MIA if it was a system that rebels, because in Stellaris , slavery is ok, but crossing a system without autorisation is forbidden. There isn't a great way to deal with overpopulation in vanilla stellaris, although going Egalitarian and using the Utopian Abundance living standard isn't bad. don't have criminal modifiers on it yet and once the planet has more than 3 pops that are both unemployed and have no Utopian Abundance/Social Welfare/Shared Burden living standards (or 10 unemployed non-bio. . I got the grunur and at first I was like that sucks. I'd have to disagree; Utopian Abundance only really starts to shine in the late-game, and until then it's not really that great. Utopian Abundance. For post 2. the amenities from servants and minor increase from entertainers is funny and cool. This locks you to Fanatic Pacifist. The only benefit Utopian Abundance has over Decadent Lifestyle is that unemployed people aren't unhappy and produce a little research and Unity, but this isn't a big deal in the current meta. well like I said, it's a transitional society. Egalitarian is underwhelming right now. Rorschach Jan 2, 2019 @ 2:19am. Who give only happiness. 5 Trade value per Pop; 1 Upkeep +20% Happiness +400% Political power +0. Whereas in stellaris, utopian abundance peaceful megacorps all about those social benefits work perfectly fine. Utopian abundance (Egalitarian) is +%20 happiness. Pops generate trade value automatically just from existing, the amount is higher based off their living standard, utopian abundance is a very high living standard and so boosts the trade they produce decently high. Stellaris. A utopian abundance society for everyone should basically suck up all immigration from any Empire without that policy that is has migration treaties with and probably a good chunk from neighboring empires without that. It doesn't matter if the people enjoying Utopian abundance in an egalitarian society are living in free associating communes in a post-labour economy or are the valued employees of. The extra happiness from Utopian Abundance and Idealistic Foundation help funnel all citizens into the governing ethics factions. . So hey, turns out that Utopian Abundance can completely break the game if handled in a certain way. There are builds centered around utopian abundance by itself, and some builds can use that living standard basically for free because they can make consumer goods at. One of my more enjoyable playthroughs as well. Utopian Abundance is always better assuming that CG are not a factor. Factions form at the beginning of the game. There is no „best“ LS. How Exactly Does the Immigration Mechanic Work and Is Utopian Abundance/Xenophile a Good Strat? I'm getting tired of playing tech rush slaves which seems to be the most effective strategy at the moment that I'm aware of. Utopia is the first major expansion for Stellaris. acolight • Introspective • 3 yr. When you start the game, immediately go into policies and switch to a civilian economy and consumer benefits. Distributing amenities decision on all of your worlds would increase stability and use consumer goods. So, it's actually a good combo with its merits. Posted by u/qq97890 - No votes and 2 commentsWhile I love this combo, sadly the interaction between slavery and utopian abundance is bugged. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Stellaris Wiki Active Wikis. 8% + 3% or 4. Put everyone on Utopian Abundance and all pops have a base 70% happiness, which will get you the other 20% stability you need (which is the max you can get from happiness anyway). Utopian Abundance: 1 Upkeep +20% Happiness +400% Political power +0. The Free Haven civic is also an option. -all pops are living under utopian abundance (as default and manually checked every sub-species. The new political power modifiers each distribute 900 points of political power, except for Utopian Abundance which distributes 1200, on top of the base 300. I believe that Academic Privilege is not ever worth it due to some math I saw on here before. Rhoderick. Well, with the Knights specifically, common advice is to rush the +3 stability per Knight bonus, and then use a bunch of slaves to get an economy of basically unlimited size. Utopian Abundance is certainly misguided in this, not because a problem with Utopian Abundance exactly, but because Political Power was poorly slapped over other mechanics. I prefer utopian. Stellaris Dev Diary #312 - 3. Either way, we're creating a utopia where all citizens get to enjoy Utopian Abundance while also being given the opportunity to obtain an immortal body immune to diseases and. since utopian output is not affected by. Well, in canon the Spiritualists are right. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. ) Slavery is banned, native interference is banned (in breach of galactic law. if You are setting utopian abundance it is because you're playing. To make my update of the mod, I checked the changes this version has, then took the current utopian abundance section from Stellaris and applied the same changes. Gospel of the masses helped greatly here. Food did not matter, because pop growth was halted on your overcrowded slum. ago • Edited 5 yr. Decadent Lifestyle is superior to Utopian Abundance in almost every way. 6 productionbonus means 0. 824 energy from happiness/stability; Decadence: (6*32)*0. It goes downhill from there. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Multiple civics, including fanatic purifier. . ok that's not the point. 0 consumer goods can be worked around by building no research labs, unity buildings, or civilian factories. materialist -20% upkeep Mechanist -5% Environmentalist -10% Edicts: Recycling Campaign -10% Improved Energy Initiative -5% Traits: Durable -10% I think one of the relics has -10% too. Reply No-Tie-4819 Fanatic Materialist •. The more pops you uplift to utopian abundance, the stronger the effect. You'd want it for Utopian Abundance anyway. Robots replace people in jobs in real life, but that is only because the government isn't mandating that companies employ people above machines. Go into the stellaris install folder, then make a copy of the original 'species_rights' text file. Communal Housing: Nobody uses housing buildings. Assuming you can sustain utopian abundance, its benefit translates into stability and higher production from that stability, unemployed pops also produce a lot of science in total. Ran into the same problem last night while achievement hunting. Go to Stellaris r/Stellaris. A page for describing Fridge: Stellaris. Utopian Abundance is best used in the late-game when you have multiple ecumenopolei and can afford to run some industry arcologies, as it can give you a really nice productivity boost (+20% happiness works out to +7. 2-0. Change all species living standards to utopian abundance. 1 per pop. Ideology wars work like any other. And even "Social Welfare" offers only slightly weaker bonuses for. Due to not having access to temples, this build will have a maximum base unity output of 16. Workers generate x + (x * 50%) = 1. It has absolutely no effect on controlling the galactic senate. No research/unity buildings. Reply. Communal Housing: Nobody uses housing buildings. Well, if we assume that 1 consumer good is worth 1 energy (yes, I know it's worth more, but it's for easy calculations), utopian abundance will net you a loss of ~0,2 energy/pop. 2% job output and trade value. This is pretty much the only viable tall strategy right now. The system should be reworked. Utopian Abundance. Utopian Abundance is the post-scarcity society like the United Federation of Planets, where the Decadent Lifestyle is meant to be more like the Ferengi Alliance and show off a system where the upper tier of pop jobs still care about. When you actually break it down, Megacorps don't actually get very many Trade bonuses. The 'utopian abundance' living standards makes unemployed pops happy and productive. materialist -20% upkeep Mechanist -5% Environmentalist -10% Edicts: Recycling Campaign -10% Improved Energy Initiative -5% Traits: Durable -10% I think one of the. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Compare using Artist. Unexpected Mineral Seams is a colony event chain that has a very small chance to trigger 2 or 3 years after any colony has. Propulsion Proponent Proclamation. . Unfourtunately due to hardcoded stellaris part i simply cannot change upkeep ONLY. The only overwrite is living_standard_utopian, removing the few lines that checked ethics. they reduce stability, only problem is stability way too easy to keep at 100% = no rioting. Also, "privilege" implies a specific strain of meritocracy that exalts the intelligent and educated. There should be an option. In the case of Utopian Abundance, this means an increase from 1200 to 1500, or a de facto +25% bonus to Unity from factions. There should be an option. For free!. Another thing is that only Egalitarian/Fanatic Egalitarian allow Utopian Abundance, which is the only living standard that is not banned under Greater Than Ourselves level 5 galactic community resolution, which unlocks an edict that gives pops +200% automatic resettlement chance as well as a hefty boost to worker happiness and +5 stability. alex. Utopian Abundance, +20% happiness across the board, 1 consumer good use, all pops have perfectly equal political power; Chemical Bliss, +40% happiness across the board, 1. Shortly before the v2. )Glad you've asked everyone. 2% job output and trade value. I build one assembly building per planet. Utopian abundance increases happiness thus attracting immigrants. You can also go with the Utopian Abundance living standard, which eliminates all penalties to being unemployed and even causes unemployed people to produce science and unity. 5 Trade value per Pop; 1 Upkeep +20% Happiness +400% Political power +0. Utopia is the first major expansion for Stellaris. Authoritarian ethic in Stellaris leads to dictatorship, Egalitarianism to democracy. "but why would I pick shared burdens as a civic and then switch out of it" i hear you say. My current playthrough turned out WAY too wide for me to do it lol. Closing those jobs should free 1-3 pops on every planet to do something more productive, like make CGs to support Utopian Abundance - just distributing those unnecessary enforcer pops to making CGs usually covers the cost and then some. Overtuned environmentalist conservationist low maintenance utopian abundance gaia seeders. 3 CG each. May those who yearn for socialism get what they want, and no one else. But isn't the difference between social welfare and utopian abundance just a matter of degree? Social welfare with a huge amount of resources IS utopian abundance. Stellaris. Stellaris > General Discussions > Topic Details. Though this isn't as strong as actual jobs, it does mean that come the late game when your robot factories have been producing enough robots for centuries to fill out all the menial jobs, your bio pops are still net benefits even when on. Diplomacy and tech are laughably weak in Stellaris rn compared to just pop-spam and production overdrive. I have hundreds of species in my empire, do I really have to individually. You'll also want to explore population controls, and the planetary decision that halts pop growth. There is. ago. But there are a few like 'Utopian Abundance' and 'Shared Burden' where all stratum are equal. 8 credits and 0. Utopian Abundance unemployment economy is one of those things that looks OP at first glance, but is actually pretty bad. Both Utopian Abundance (Egalitarian only) and Social Welfare living standards will stop your unemployed pops from being unhappy and allow them to produce some minimal resources while unemployed (Research and unity for UA, just unity for SW) Also, as long as there are jobs available on other planets pops should move on their own. So I want to start as egalitarian for the Utopian abundance living standard, but I plan to become emperor late game. 5 unity is then multiplied by the empire wide modifiers the ethics and civics, in this case +70%, making the total maximum unity output on a planet for this build 28. There was a wacky build that abuses utopian abundance unemployed pops for research and unity. for utopian abundance. Fridge Brilliance: Any unemployed pop living under Social Welfare living standards generates Unity. I go to the gene clinic for regular checkups where they do routine procedures like laser cancer away and replace my bones with new ones, and I go to work every. Updated for v3. l, and the Approval Rating on a planet is. Not discussion the power/usefulness of egalitarian megacorps with Utopian abundance, just discussing how such a society would behave, where the government is both a Monolithic entity revolving around being a business for profit and yet also provides its members, even its unemployed members, with equal money/goods as its CEOs and. 9. Therefore PP being equal, +1 happiness = +0. Alternatively, precincts or telepaths work if needed. ago. Set one of the conquered races to livestock slavery. It needs a name that reflects the fact that by choosing it all strata in society become equal. Also, having democracy makes it faster for your pops to relocate which is nice. utopian abundance used to be about "abolishing. 15 = Utopian Abundance. 15 = Utopian Abundance. food doesn't matter once you get rolling because (the pop decline is too slow), u are in constant war taking pops from other AI constantly for the rest of the game, so when I insta take 150+ pops form a single planet & than insta take another 150 pops within 5mins and. Upon enabling 1 and 2, set immigration treaties with everyone and enable edict Land of Opportunity. For example, in Antebellum South the profits from slavery mostly went to the Southern Slavocrats, in Stellaris terms that would be a stratified economic system with slave guilds. Stellaris. Shared Burden's requirements are less about the raw power of the civic as they are about how powerful other civics are when paired with it. You xan also throw an occasional lab in your. 5 trade which, while not self-sustaining in terms of covering the CG cost, does provide a significant energy/unity boost when you have it in a trade build. And oh boy does it mess things up. The war starts, you fight and occupy systems, except at the war's end and if you win all the systems you occupied are turned over to exactly mirror the ethics and government of your empire and they become their own separate empire, if you occupy the entire opposing empire the whole. It doesn't make any sense for ethic that heavily favour ruler strata. The system should be reworked. seems that way but soon I'll be using utopian abundance, and I'm starting to get other species too. Games like Stellaris are all about snowballing, and so generally the best bonuses are the ones that help you early. 072 = +13. As we can see in Stellaris tooltip, every strata has a 1. Utopia is finally within our grasp… Utopia Expanded This mod depends on Stellaris: Utopia. 2. I realize that mixing living standards like this goes a bit against the spirit of utopian abundance, but this still seems very very odd. Stellaris: Utopia expansion feature breakdown by Stellaris' game director Martin "Wiz" Anward. < 1 2 > Showing 1 - 15 of 22 comments Sturm Krahe May 30, 2018 @ 6:00pm I found this very annoying too, but it's easy enough for you to change if you want to. While social welfare does not demand egalitarian you also stand for equality. The new political power modifiers each distribute 900 points of political power, except for Utopian Abundance which distributes 1200, on top of the base 300. PJs :: Utopian Abundance PJs :: Repeatable Technologies Expanded Stellaris Ascension Perks Psionic Hive Minds 25 tile earth Patch 2. 5 Trade value per Pop; 1 Upkeep +20% Happiness +400% Political power +0. Colonizing what he can get with okayish habitability. With the same presumptions as before, that's 0. ago. Because I can't understand why I would want that. If you can afford them, Utopian Abundance can be very powerful and give large productivity boosts. After all, a happy slave is less likely to want to overturn the system. Promethian May 28, 2020 @ 8:10pm. LullabyToNightmares. It only starts to make sense later in the game when you have high productivity multipliers to make producing consumer goods relatively cheap, which means the rebate you get from the high passive trade value goes a long ways towards subsidizing those costs. . It adds ringworld and dyson sphere, your go-to alloy dump. if You are setting utopian abundance it is because you're playing a fast-growing empire, else it is just suicide. I love playing my fun little space game and doing tons of zany sci fi stuff like cloning armies or cracking worlds or making deals with criminals for monitary gain or suppressing factions that I disagree with in my “democratic” nation, or being forced to fight in a proxy war as a puppet for a larger. Also early conquests can be hard to stabilise without a lot of consumers goods to spare. Wow. Stellaris’s answer to the nordic model is the social welfare living standard. It was announced on 2017-02-02 [1] and was released on 2017-04-06 [2]. Snapshot from the stellaris wiki. The greater good is mostly good, it's trade off is banning every living standers but utopian abundance and mandatory pampering. 05 unity. . LullabyToNightmares. Anytime I try something else it just amounts into a worse version of the. Decadence/utopian abundance conceptual overlap. Confirmed, opting into the 2. Ignore that it's a living standard whose own flavor text doesn't claim it's utopia. *The exception is synth-ascended Fanatic Materialists, who can get like ~90% robot upkeep reduction fairly reliably, which drops the CG cost to . I have 32 pops, and each one has 5 political power according to the tooltip. Which is better with Utopian Abundance? I can't figure out whether my Utopian Abundant empire would be better off as Fanatic Xenophile for the +20% Trade Value, or to be Fanatic Pacifist for the Culture Worker's +10% to Trade Value From Living Standards, with 6 Culture Worker jobs from a fully upgraded building. . However, there's a marked difference between something being possible and something being good, and this is definitely not a good approach. Remember, under utopian abundance rulers get the same amount of luxury goods as everyone else, and the same amount under any other living standarts. Increase UA unity generation of unemployed pops from 1 to 2. They don't. Also, while you can declare wars as a non-Fanatic Pacifist. 9 ‘Caelum’ Patch Notes, and Ask Us Anything!what evil it's just some metal and biomass. The transition towards Energy upkeep from Food upkeep for Synth is actually pretty painless since your Technicians get a pretty powerful output buff. 1 Is that worth the extra 6 stability or 3. Key civic is the "Sacrifice Population for Happiness" civic, which gives you an edict where you can sacrifice pops for 50-60% extra happiness depending on how many sacrificial temples that you build. Stellaris. Loading the game will grant the achievement. stellaris presents synthetics as. So I have: -19 primary (not including sub-species) species (all organic) with a little over 500 pop in the top two species catagories (including sub-species) alone. There are two ecumenopolis builds: Industrual Ecumenopolis: spam consumer goods and alloys districts. Fanatic egalitarian, meritocracy, mining guilds, prosperous unification. 1. This means all non-egalitarian normal empires will be automatically in breach of galactic law, all machine empires must be Servitors or else have no pops, and. There are many ways to do it. - Utopian Abundance: Star Trek in the TNG era depicts this type of society. 5 Trade value per Pop; no Egalitarian Shared Burden: 0. 5, 0. Mineral income thresholds: 300+ to activate, 200- to deactivate; 10 = Academic Privilege. The extra happiness also gives you a stability boost which translates to more of every resource. Have your organic POPs on utopian abundance on ruler and (some) specialist jobs, with the rest being unemployed. , or fanatic is up to you, but it cannot be xenophobe. All of society divides into idle masters that enjoy every luxury, and the underclass that provides said luxury. Two research techs, a governor and a capital where your early research is usually at already turn this into a 200%/190% gain, so like 5%. You could be perfectly capable of giving your pops utopian abundance, but after they're assimilated, their living standards usually drop to "decent. Naposledy upravil Apeironic_Entelechy; 22. The only issue is with the egalitarian utopian abundance, your rulers dont have anymore political power than normal pops. I've taken it out of the rotation for my utopian roleplays, because it simply clashes and isn't much worth it if you are not using the decadent lifestyle it opens access to. It is great, but only in later stages when you have a great deal of consumer goods income. 2 mineral. I spawned in a relatively peaceful galaxy, and through (strategic) alloy trades, I peacefully destroyed the Fanatic Purifier. Utopian Abundance does indeed prevent these events. Stellaris. So even a worker on social welfare will have more power than a ruler on utopian abundance. For extra info, click here. Thread starter master9147; Start date Nov 25, 2018; Jump to latest Follow Reply Menu We have updated our. "the imperium of man are the good guys". Utopian abundance is useful for the "happiness economy". Pops produce a natural amount of trade value based on their living standard. 9. Pops in my borders have 100% happiness while the neighbors are running "decent conditions", slavery, constant deficits and various other atrocities. Now, as a planet can generally hold FAR more jobs than population, are these two living standards ever worth the. Make Assimilation Separate from Living Standards. I went utopian abundance from day 1. Also, it's just funny to be Environmentalist, vassalize another player, and then build Ranger Lodge holdings on their biggest Forge/Factory Worlds; thereby preventing them from turning it into an Ecumenopolis. Ironically, the Fallen Empire pops are happier working in my Utopian Abundance Egalitarian empire than they were as Hedonists. Tux3doninja • 3 yr. The evilest empire I have made was Xenophobe/Egalitarian/Your Preference. Jun 29, 2020 @ 10:49am Setting rights I'm trying to set Utopian Abundance as the Default across my empire but when I set it as that in Default Rights, species rights don't actually change when I click on them. This is via the combination of the base living standard costs- which are OK, although Unemployed pops really should cost slightly less in Consumer Goods than employed pops at the same strata for any living standard outside Utopian Abundance, to represent the higher disposable incomes of employed people. which you can't get on gestalt empires. An annoying thing that I've found is that the game continues to treat unemployment as an emigration booster even if you have utopian abundance enabled. 5 Trade Value base. Let that sink in for a while. But even if a purpose is beneficial to mankind, it doesn’t follow that mandatory pampering must include some sort of purpose for. I've taken it out of the rotation for my utopian roleplays, because it simply clashes and isn't much worth it if you are not using the decadent lifestyle it opens access to. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Other observations: - Shared Burden seems to be on pair with Academic Privilege, but it is hard to quantify because it will lock you out of all the others. I mean, yeah, the fact that you can still gain the benefits of Utopian Abundance when you have -7k consumer goods a month, and still maintain a population with -11k food a month, is literally broken. Getting 100% gives a 20% yield bonus on everything which is pretty good. Utopian Abundance just isn't very good to begin with, and Megacorps don't have any real synergy with it. Faction Political Power = 25 * 5 = 125. Planet 3. To make my update of the mod, I checked the changes this version has, then took the current utopian abundance section from Stellaris and applied the same changes. Huge fleet capabilities. like, it's the same thing at heart, but one is not working with the abundance it. I simply start prioritizing pop growth af, make migration treaties, etc. If you invest a lot in infrastructure and jobs you will need immigrants to take those jobs and contribute to your economy. Reply No-Tie-4819 Fanatic Materialist •. this thread is about the modifier and why you shouldn't pick it as a utopian. Currently, pleasure seekers is in a weird place. It's obviously intended to represent post-scarcity utopian SciFi like the United Federation of Planets or the Culture series, but its name implies it's simply largesse dropped on the citizens. i just feel that it breaks the fanatic egalitarian immersion that we have "bureaucrats" instead of "delegates". Because I can't understand why I would want that. Subscribe to downloadUtopian Abundance Tech. That. 3. is the tradition change a nerf to utopian abundance? Thread starter TrotBot; Start date Aug 13, 2021; Jump to latest Follow Reply Menu We have. Will the living standards stay when the ethics shift to authoritarian? I have not done a lot of ethics shifting and I know becoming emperor auto shifts you to authoritarian, but after rewatching the megacorp trailer I decided I. Just wow. Utopian Abundance is always better assuming that CG are not a factor. If POPs have social welfare, shared burdens or utopian. But, because political power was unbalanced, unity gained from factions was unbalanced. No consumer goods buildings. Which still allows using an actual good goverment. . Just have a world with nothing but housing, and tons of unemployed pops on Utopian Abundance. Conquer the entire galaxy, give them all Utopian Abundance, and stack them all on one planet. If you have Materialism or Egalitarianism, you would get the much better "Academic Privilege" or "Utopian Abundance". Like, for instance, going void-borne tall empire, playing. Thread starter TrotBot; Start date Oct 1, 2022; Jump to latest Follow. Entertainers increasing popgrowth (+20% once I fully upgrade the holotheatres and get enough of them out), industrial districts to feed the holotheatres, also increasing popgrowth. Distributing amenities decision on all of your worlds would increase stability and use consumer goods. Would it be like everybody is filthy rich so nobody is in disavantage? Even unemployed people spend their time in art and science. utopian abundance for everyone) is a tad bit. It's a bit of a complicated equation, but the breakeven point is at roughly +16 stability, while utopian standard of living probably won't give you that much of a bonus. Unfourtunately due to hardcoded stellaris part i simply cannot change upkeep ONLY. 5. Match ethics to play style and bomb then all out on drugs to achieve paradise :)Go to Stellaris r/Stellaris. If utopian abundance reduced slave happiness to 0% (by applying a -1000% happiness penalty) then the desired outcome would not come to pass. That's an apparatus of 5 pops outputting effectively 12 Research. * It's basically a lategame flex for egalitarians. 0 consumer goods upkeep and equal political power. Utopian Abundance Empires have significant strategic and compositional differences from others- among which being perfectly flat political power structures (very significant implication for the galactic community resolutions and wars of expansion),. This little mass products price does not make a difference. 2% to all job outputs) that will pay for running a few extra arcologies. Stellaris is a sci-fi grand strategy game set 200 years into the future. because they're machine species. This also happens in Thrall Worlds; toilers are considered negative jobs. -as a moral democracy. What utopian abundance would actually mean for robots? Pleasure is an evolutionary device meant to encourage specific behaviours, which can be exploited and distorted beyond this simple reason (like, you take pleasure in eating things because eating is good for you, but this mechanism can lead to gluttony).